Roblox Server Architecture: How Games Handle Thousands of Players
A technical look at Roblox's client-server model: RemoteEvents, RemoteFunctions, FilteringEnabled, and secure game design.
Read MoreYour ultimate Roblox fan resource
Game development, scripting, Studio tutorials, and technical guides.
A technical look at Roblox's client-server model: RemoteEvents, RemoteFunctions, FilteringEnabled, and secure game design.
Read MorePractical techniques for improving frame rate and reducing lag: draw call reduction, LOD, streaming enabled, and the Roblox profiler.
Read MoreFrom Dynamic Heads and spatial voice chat to AI content generation and spatial computing, the Roblox platform's roadmap is ambitious.
Read MoreA complete guide to DataStoreService: using SetAsync, GetAsync, and UpdateAsync to reliably save player data with error handling.
Read MoreThe story of the UGC program: how regular players gained the ability to create and sell items, and how you can become...
Read MoreLearn the foundations of Roblox Lua: variables, control flow, and your first working script that makes a door open on touch.
Read MoreCreate a complete obstacle course from scratch, covering kill bricks, checkpoints, spawn points, difficulty scaling, and publishing.
Read MoreLearn how top Roblox developers convert millions of Robux into real currency through the Developer Exchange program.
Read MoreFrom WeldConstraints to HingeConstraints, learn how to harness the Roblox physics engine to build doors, vehicles, and ragdolls.
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