DataStoreService is the backbone of player progression in Roblox games. Without it, every time a player leaves your game, all their progress disappears. This guide covers the essentials of persistent data storage.
Getting Started
local DataStoreService = game:GetService("DataStoreService")
local playerStore = DataStoreService:GetDataStore("PlayerData")
Always use a descriptive name for your DataStore and keep it consistent. Changing the name is equivalent to wiping all existing data for all players.
Saving Data: SetAsync
local success, err = pcall(function()
playerStore:SetAsync(player.UserId, {
coins = 150,
level = 3,
inventory = {"sword", "shield"}
})
end)
if not success then
warn("Failed to save data: " .. tostring(err))
end
Always wrap DataStore calls in pcall to handle network failures gracefully. DataStore requests can fail — your game must not crash or corrupt state when they do.
Loading Data: GetAsync
local success, data = pcall(function()
return playerStore:GetAsync(player.UserId)
end)
if success and data then
-- Apply data to player
player.leaderstats.Coins.Value = data.coins or 0
end
UpdateAsync for Safe Concurrent Updates
If multiple servers could update the same player’s data simultaneously (rare but possible), use UpdateAsync instead of SetAsync. It receives the current value and returns the new value atomically, preventing race conditions.
Best Practices
- Save on
Players.PlayerRemovingandgame:BindToClose. - Implement a retry loop for failed saves.
- Use a data schema with default values to handle new players.
- Consider open-source solutions like ProfileService for production games.