Obstacle courses (obbies) are among the most beloved game types on Roblox. They’re also a fantastic first project for new developers because they teach fundamental Studio skills without requiring scripting. Here’s how to build one from start to finish.
Plan Before You Build
Sketch your obby on paper first. Decide the number of stages, a rough difficulty curve (easy early, hard later), and a theme (space, candy land, neon city). Having a plan prevents you from building yourself into a corner and makes the experience feel cohesive.
Kill Bricks and Spawn Points
A kill brick is simply a Part with a Script that calls Humanoid:TakeDamage() when touched. Use bright red or lava materials to signal danger. Place a SpawnLocation at the start and CheckpointService-linked spawn points at intervals using the official Checkpoint module from the DevForum.
Stage Construction Tips
- Use Anchored parts so they don’t fall.
- Group each stage in a Model for organization.
- Test jumping distances by playing the game — what looks possible in Studio isn’t always possible in play mode.
- Vary obstacle types: jumps, spinning parts (use a BodyAngularVelocity or TweenService), moving platforms, and narrow corridors.
Publishing Your Obby
Before publishing, playtest extensively and ask friends to test. Adjust difficulty based on feedback — most obbies fail because the early stages are too hard and new players quit. Set your game to public, add a descriptive title and thumbnail, and share the link in the Roblox community forums.